![]() ![]() Grinding Gear has found itself struggling with a different COVID-related problem - hiring. We don’t sit there making a spec document for something we just discuss it in person, and they go and make it.” We’re not a very documentation-heavy company. There are developers crowded around each other’s computers, pointing at stuff and having discussions … and they get their information that way. Our game has evolved to involve development that takes place in the same room. “It would just be a nightmare to have the entire team working from home. Grinding Gear hasn’t experienced the same problems other studios have had with delays that come from working-at-home. ![]() ![]() “But the country is sitting there at a zero case rate, so it’s pretty safe for them to come in, because there aren’t plague cases that haven’t been discovered, as far as we’re aware.” And during the other times, we come to the office unless there’s extenuating circumstances, like people who live with very vulnerable family members and so on,” Wilson said. “We’ve been back in the office for 80% of the last 12 months basically, so during the times when the government recommends that people work from home, we work from home. So Wilson said Grinding Gear’s staff has been able to work on both Path of Exile and its sequel in the office. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.īecause New Zealand has sealed its borders, and its citizens and government heeded COVID-19 protocols, the virus is almost nonexistent there. ![]()
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